ME:A Multiplayer – (Useful) Things To Know
It is time for another round of “some tips and tricks for Mass Effect Andromeda”. This time the multiplayer edition.
I come from years of ME3 multiplayer and during the last year an amount of hours put into Overwatch that I am embarrassed to say out loud so I usually find these things intuitive and self explanatory – but someone who doesn’t do team based shooting or multiplayer of any kind might simply be overwhelmed by things. So if you are going to jump into Andromeda’s multiplayer here are some things you should know that might not be terribly obvious. (Your mileage may vary.)
- The number one thing: please be aware of your internet connection. The MEA MP is peer to peer based – meaning the host of the game determines how laggy it will be for everyone else. So if you don’t have high speed internet – pleasePLEASEPLEASE for the love of everything good – do not host! Your teammates will hate you for it and probably quite right out of the match again.
- There are several enemies that kill you instantly if you get caught in their mechanic. Among them Ascendants, Fiends and Hydras. Learn how those attacks look like and avoid them – no one will be able to revive you if you die through one of these.
- Every class is viable if you know how to play it. If you find you are dying constantly stick to a build you know from single player to get a feel for the difficulty you are playing at first.
- As opposed to classes: Not all weapons are viable. And no, this is not just a question of preference. On bronze you can take pretty much whatever you want though you should do yourself a favour and exchange that avenger for literally anything else – it is arguably the worst weapon in game – even at rank X. Throwing cotton balls might just be more efficient than running around with the avenger.
- If you are a class with stealth: Use it to do objectives and to revive allies. You are in the best position to do that.
- If you are a class with barricade or backlash: Use it to protect allies when they are doing objectives. Those are tanking abilities and you can protect quite well with them. Also hand to protect someone else who is reviving.
- If you have to hack something: two people are enough to be inside the radius. The other two should draw enemies away or lay down cover fire. If you have barricade or singularity – use it to close off entrances to buy your team time.
- Upload: You don’t have to do all three points at the same time but huddling together with four people on one point is a bad idea as you will be overrun.
- In general: spread out, at least a bit. Enemies are quite good at flushing you out of cover or flanking you. Or, in the later waves simply steamrolling over everything. Divide and conquer is the best tactic in most cases. This is especially important for extraction. Don’t try to camp at the extraction point for two minutes – that is a sure way to get killed.
- If you don’t play gold you can pick pretty much any weapon you want. But the N7 Piranha, the Vanquisher and the Hurricane are quite a bit more effective than some of their counterparts.
- Use equipment! Get some mission funds by doing APEX missions or doing strike team missions and get yourself the juggernaut shield or the biotic power boost.
- Use consumables. You get a ton of them over time – no need to “save” them. There are 4 types in the match by default: The Cobra RPG deals massive damage, the ammo pack instantly refills every ammo and power cell, the health pack instantly refills both health and shields and the revive pack does, well, revive you. You have up to five of each in every match, they can ber very useful. Instead of leaving a secure spot and risk getting mowed down on your way to the ammo box just refill your ammo on your own.
- There are also 2 slots for another sort of consumables that last for one match. Things like cryo ammo, more spare munition, xp boost, power amps etc. It is very effective to take the matching ammo boost (cryo, disruptor or incendiary) if you know what enemy you will face.
- Buy the basic packs only until you have all bronze items maxed out. That way they are out of the equation when you buy higher packs.
- Bronze gives you 10k credits for a full extraction, silver 25k and gold 55k. Partial extractions get less rewards, so making it out alive: huge plus!
- The human base classes are easier to play than the more rare classes who need some extra attention for special mechanics. (The human kineticist is a prime example.)
- Personal opinion: Soldiers are super boring but having one on your team can save your behind by sheer fire power sometimes. They are also the easiest class to play (provided you can aim under pressure)
- If you can’t aim at all there is no shame in that – equip a SMG (Equalizer or (on lower tiers) Charger work fine) and play the Vanguard – only use the pistol if you are weirdly out of range, otherwise just charge and punch things. Tip: Charge refills your shield – sometimes it makes more sense to save your charge as a “get out of jail free” card than to use it as a staring move. It can save your life if your shields break.
- Same goes for tactical cloak – the damage boost is nice but it may come at the cost of having the cloak in cooldown when you need it to escape or to revive a teammate.
- Another class with less aiming is the engineer or the salarian architect – direct your turret from the safety of cover and shut stuff point blank if something gets too close.
- And last but not least: You can turn off your mic and everyone else’s as well without feeling bad about it if you do’t like talking to random people – voice chat is really not necessary.