Secret Societies in TSW – How to choose?
This weekend The Secret World re-launches into a free to play model called Secret World Legends. It ist, content wise, the same game but has undergone some changes. Mainly to combat, progression and accessibility.
Combat has been redone completely, quests have gotten a better flow to guide you through the story at the appropriate pace for your level and while the game still has some of the issues many MMOs have with having so many options that it can be overwhelming for new players they have changed enough of it around so it doesn’t feel like you are drowning in stats and information at the beginning.
The Secret World has a modern setting that puts you into an alternate reality of our world where secret societies rule the world. Three of the largest ones are player factions and you can join one of them. Have to actually, it’s part of character creation. They are mostly for flavour, each faction has a unique questline over the course of the game. The are The Templars (based in London), the Illuminati (based in New York) and the Dragon (based in Seoul).
- The Templars are often called religious zealots, but that reputation is not based in much. Their order does pre-date christianity actually, and they don’t associate with any religion or the Vatican. They want to be seem as the “good” guys and think the world needs an iron fist to keep it in check. Their sales pitch sounds appealing, but every huge ideology does so on paper. They have their own idea of what is right, think everyone should agree with that, and will go to extremes to see it become reality. They are still somewhat of idealists trying to make the world better, even if it takes a crusade to do it.
- The Illuminati are not exactly evil, but they fully embrace the mantra of “Ends justify the means” and “Do or get done”. They are a modern organisation, run and feeling more like a fortune 500 company than a secret society most of the time. They bribe and extort “for the greater good” of course. As their promotional video says: “We have stocks in hell and compromising photos of angels.” They play the game according to the times they live in and have their fingers in every pie.
- The Dragon confuse most people. They are build around chaos theory, and their goal is to understand and use it for control. Many others fear them, they seem dangerous in their ways because even their defeats give them new data and knowledge they consider vital in perfecting themselves. They are rather impersonal and not necessarily interested in saving the world – not if they can learn and control instead.
Here are their individual sales pitches:
If you want to go for the “most complementary to the main story” you should go Templar. A part of their faction quest (Virgula Divina) gives you a bit of an insight into the larger story the other factions don’t get. They have their own worthy quest line but it is less closely connected.