Divinity: Original Sin 2 – Mod Post
So Divinity: Original Sin 2 has full mod support and even though the community isn’t nearly as big as the one from giants like Skyrim or Fallout they have been quite busy so far and there are quite a few good and interesting mods out there already.
One info: using mods disables the steam achievements. If you don’t care about that just go ahead. If you really want to have the achievements for keeping track of progress – there is a mod that disables the disabling of course. 😀
Instruction on Steam: Just subscribe to the mods you want, open the game, go to the MODS setting in the first main menu and activate them. (If you want the achievements re-enabled close the game after that and follow the instructions here)
So without further ado:
Free Pet Pal – Pet Pal is by far the most important talent in the game, so important I’d argue it is absolutely necessary to have it. This mod makes sure you do without having to miss out on another general bonus.
No Items Added To Hotbar – This is a convenience thing. New spells still get added to your hotbar, but the game stops trying to put every single piece of paper and every bottle of potion you find on it too.
Faster Run Speed – You’ll thank me later
No Psychic Enemies – Just makes some encounters more logical. Strangers should not immediately know that someone is undead if they are masked
All Skilled Up – Adds a vendor with all the skillbooks into every act. They still cost their usual amount of money but now you can actually find them.
Good Chemistry – Shows the effect that foods and ingredients have in their tool tip
Max 8 AP – Tired of having to cast something useless just so you won’t waste AP? Not anymore.
A Lucky Break – This is a little bit into cheat territory – gives you a small boost at the start. Good for when you are totally new at the game.
Tempest Class – If you like Spears but are sad about the fact that they are pretty much useless this is for you
Crafting Overhaul – For alle the crafters out there
That’s it for now. I deliberately left out the “take everyone with you t once” mod for the companions because that is actually story-changing and perhaps something best left for a second play through. If anyone plays this and has other mod suggestions tell me in the comments please.