Fear not this night – Anna plays Guild Wars 2 – Again…
Guild Wars 2 and I have a quite long, if not really that elaborate, history. I played the original Guild Wars way back when (I think around when Nightfall came out) and… well… suffice to say that I didn’t get very far because I had absolutely no idea what I was doing. Up until then I had mainly been playing strategy games, a bit of Warcraft 3 and very, VERY old school RPGs. (I am talking BG, Icewind Dale etc.) But I played a bit none the less and had some fun – even though I never really got into it too deeply.
Then LOTRO came around and with it got sucked into MMOs for the first time. Well, one MMO. For a couple of years I played LOTRO exclusively until a large part of my kinship migrated over to Bioware for the launch of The Old Republic in winter 2011. I pre-ordered SWTOR half because of my friends and half because I really liked KOTOR but a couple of weeks after launch I went back to LOTRO because somehow, SWTOR seemed waaaay to fast paced for me. But I stayed in contact with a few of my LOTRO friends and when they migrated again (they were a bunch of MMO hoppers back then) I got talked into the beta weekend of Guild Wars 2. By now I had a bit more of an idea on how this game probably works and had fund with it. Additionally Guild Wars 2 had something else going for it: It was absolutely, stunningly beautiful. So I bought the game, spent quite a bit of my free time in it and then, somehow I got actually interested and really invested into SWTOR only shortly after the GW2 launch. But with the nature of GW2 and it being Buy to Play I always felt like I can just come back later and not really miss out on anything.
And since then GW2 has become my “in-between” game. The one that puts absolutely zero pressure on me because it is always there and doesn’t cost anything. Especially in the stark contrast of games like SWTOR, where the free to play version isn’t really an option if you actually want to have fun while playing. GW2 always seemed like it had the best cost-benefit ratio out there. But at the same time it also meant that I never felt much of an urge to actually push through all the content that was there, and additionally I tended to forget most of the story if I hadn’t played the game in about a year or so. Meaning of course I’d usually start fresh with a new character when I came back. Every.single.time. I basically played this since launch on and off again, and again, and again… and now I have a bunch of lvl 40+ characters whose stories I only vaguely remember. I even bought the expansion in 2015 – but I haven’t set foot into it until now.
I went with a Sylvari Necromancer who is, at this moment not even a week old and in the mid 20s levelling wise. So far I am enjoying the game play and fighting style of this class a lot. (I am going with Axe+Warhorn and Staff atm) I went for the Minions trait line first and it is quite a sight to see the little Necromancer run around, having an entire group of Minions running behind them. Screw having one pet – have four instead! I also really enjoy the more creepy animations like being surrounded by a swarm of locusts. Plus: that moment when you use any ability and it turns your staff into a scythe is very shiny!